It has got improved MD3 support, there is a manual page about it here.įrom the point of view of the final user, the most interesting kind of models are the character models, also known as player models, and often simply referred as models.Ī "model" is a complete 3D character while a "skin" is simply a texture variation (different colors, different symbols). That project has been halted, but another developed forked it and continued working on it as Maverick Model 3D.
Although it may not provide enough animation control for player models, it should be fine at least for static models ( mapmodels to be baked into maps). Models placed inside any official OpenArena map are required to have a "source" available and to be released under the GPLv2 (or Public Domain) license, like everything else (see DeveloperFAQ#License).Īnother software capable of working with MD3 models should be Misfit Model 3D (which has got "beta" MD3 support in its "development version"). Models can be placed inside maps (for example, as decorative elements), or it is even possible to work on a map as a model (see Modelling a map). Models for OpenArena are usually created with Blender and then exported to MD3 format.